
2D Top-Down Roguelike
An immersive rogue-like adventure built in Unity 2D, featuring hand-crafted pixel art, procedural challenges, and fast-paced combat.
BeastBound is a collaborative 2D top-down roguelike developed under the Moonveil Studios banner. Players explore multiple levels with different environments, battle a variety of enemies, and challenge themselves in a difficult fast-paced combat game.
The game blends classic roguelike mechanics with modern Unity tooling, including Unity DOTS and HLSL for high-performance entity processing that keeps combat snappy even when dozens of enemies are on screen.
All art assets are hand-crafted pixel art designed to evoke the feel of classic 32-bit dungeon crawlers while maintaining a distinctive visual identity.
BeastBound started as a passion project to expand my coding and design skills. FMOD was integrated early in development to handle dynamic audio and adaptive music that responds to combat intensity, spatial sound effects, and layered ambient tracks that shift as players progresses throughg the game.
The art pipeline is managed by Hector Pellicioni, sprites start as 3D models where we use rendering techniques to adapt them to 2D 32-bit pixel art.
GitHub is used for all version control with a branch-per-feature workflow. Pull requests are reviewed before merging to keep the main branch stable and playable at all times.
BeastBound is developed by Moonveil Studios, comprised of Josh Minervini (Lead Developer) and Hector Pellicioni (Lead Graphic Designer & Animator). Two University students at the University of Central Florida with a passion for video games. Join our community discord server to chat and follow our progress!